![]() ![]() It all just comes down to how you feel you want things to play out and to an extent your own memory if you want to make sure you make different choices on future playthroughs. As for the difficulty, with this being a choice-driven game there really isn’t any as such. There’s absolutely nothing wrong with this, it’s just functional. This comes down to watching a story play out and hitting a button when asked to. I can’t make comment on the controls either. The visuals, sound, and effects are all wrapped into a movie, so they’re brilliant but in a totally different sense than we’d normally be critiquing. The Gallery is so unlike anything I’ve played in recent years that I can’t score it by any of the usual parameters that I’d naturally use. On the same note, I’m not going to give this game a score. This isn’t because I don’t like it or because I don’t have much to tell you, but because it’s something that you’ll really need to experience for yourself. This is a much shorter take on a game than you’d usually see from me. This title is so different and intriguing though that I’ll absolutely be wanting to see all it has to offer. I’ve been playing through the story set in the modern day and haven’t even touched the other one yet. The fact that your playing from the perspective of different characters in different times is really cool too. You won’t even meet all the same characters in one run, this gives the game a really good amount of replayability if you want to see all this title has to offer. These answers will have an effect on how you are perceived by the other characters in the game and, ultimately the ending you’ll unlock. At certain junctions in conversation, you’ll be given a choice to make as to how your character deals with a situation or answers a question. There are a bunch of different endings to this game depending on the choices you make. The gameplay element of The Gallery isn’t so much objective driven as it is choice driven. Another important point to make is that if this is something that really takes off and spawns a genre in its own right, we might see game actors winning awards just as we do in TV and film and that would be awesome. As for the filming, it’s all very neatly and professionally done and this has to be commended. This isn’t going to be the next Hollywood blockbuster with a sea of twinkling A-List stars swanning about the place but the people involved clearly take their art seriously and are very good at what they do. So, with this being said, the acting is very good. I can’t make any comment on the graphics in this game, simply because there aren’t any. To make The Gallery function as an experience that’s worth having the acting has to be on point. What I will say is that this is a very well-written piece of cinema and that I think this game will open the way for many other playable films in the future. The rest I’m going to keep a mystery for really obvious reasons. You can either play in the present-day or go back in time to the 80s. All I’m going to say it’s set in an art gallery (duh,) and that you can take on the story from the point of view of one of two main characters, both of whom are curators. To even begin to tell you what happens in this brilliantly shot thriller would just open you up to major spoilers. As I’ve just mentioned The Gallery is more of a movie than it is anything else. ![]() If there were ever a game that I’d refuse to relate the story to it’s this one. I think we’re going to call The Gallery an interactive movie, and this probably still isn’t really doing it justice. It’s not quite interactive enough to be a game, it’s not a virtual novel and there’s too much to it to simply refer to it as an experience. This is something coming from a genre I’m not even sure how I’m going to label, though. So why am I bothering to comment on it, then? Put very simply it’s excellent. I say this mostly because I’m not sure I’d call it a game at all. The game we’ll be looking at today is an interesting one. ![]()
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